AI Insights · Timothy · April 2025
Top 5 Golf Games on Unified Platform in Slovenia: Q1 2025
Explore the performance of the top 5 golf games in Slovenia during Q1 2025, analyzing key metrics like downloads, revenue, and active users.
In the first quarter of 2025, the top five golf games on a unified platform in Slovenia exhibited varied performance trends. Here's a closer look at each app's activity based on data from Sensor Tower.
Golf Battle by Miniclip.com saw its weekly revenue fluctuate, peaking at around $599 in mid-January and closing the quarter at approximately $396. Downloads started strong at 370 in early January but tapered off to 73 by the end of March. The app maintained a robust active user base, initially increasing from 2K to a peak of 3.2K in early February, before declining to 1.6K by the quarter's end.
Golf Rival - Multiplayer Game from Zynga had a modest revenue stream, starting at $64 and ending the quarter at a low of $10. Downloads followed a similar downward trend, beginning at 98 and dropping to just 2. Active users showed a gradual decline from 530 to 322 over the quarter.
Mini Golf 3D Multiplayer Rival by Mobile Sports Time had no revenue throughout the quarter. Weekly downloads remained stable, fluctuating between 23 and 46. Active users mirrored this stability, hovering between 57 and 85.
Golf Clash - Golfing Simulator by ELECTRONIC ARTS experienced varied revenue, with a high of $201 in mid-January and a low of $66 in early March. Downloads were relatively consistent, with minor fluctuations between 20 and 46. Active users saw a slight decrease, starting at 238 and ending at 219.
Finally, Ultimate Golf! also by Miniclip.com, showed a gradual increase in revenue, reaching $133 in early March before settling at $94. Downloads remained low and steady, ranging from 17 to 33. Active users decreased from 188 to 147 over the quarter.
For more detailed insights and data analysis, visit Sensor Tower's platform.